On a completely different note:
Apr. 12th, 2011 12:57 amI mentioned a bit earlier in one of the topics that I was working on game design - today, we ended up posting it to Kongregate, one of the largest sites out there for flash game distribution. If you guys are interested, the game is called Convergence, here's a screenshot and link.

There are three separate levels - in the screenshot, you can see the toddler player-character in the first part, the young adult in the second, and the older adult in the last. It is, as you can probably gather, a little game about life and the choices we make in them, and it's certainly more than a little bit simplified. It's not aimed at hardcore gamers but rather as a stepping stone in a (hopefully) long line of games that are approachable and relate-able, and cause people to think about and perhaps connect to what the message behind the game is. In a non-trivial way, I think what we're trying to do is push forward gaming towards art.
As for this game, it starts with a platformer and then turns into something that incorporates more gameplay through narrative, and finally ends with a mix of our best art and dialogue for the finale scenes. There are three 'true' endings and two 'perfect' endings, and a host of achievements for doing well in the first level as well as making the right choices in the second.
It took us about four months to make, and we're pretty proud with how it came out - though of course there are always improvements to any labor that is made. There are a few bug fixes (holy crap, grammar mistakes; how could we not catch those?) that are coming through the pipe right now, and I think there are one or two final updates/small easter eggs/edits that will be made in the upcoming week or so, but it's pretty much done. When we posted it tonight, we looked at each other and said 'wow, we did this, we made...a game. An actual game.' And I have to tell you, it feels pretty amazing - especially it's just the first of many.
I hope you enjoy, and as always we welcome all and any feedback.

There are three separate levels - in the screenshot, you can see the toddler player-character in the first part, the young adult in the second, and the older adult in the last. It is, as you can probably gather, a little game about life and the choices we make in them, and it's certainly more than a little bit simplified. It's not aimed at hardcore gamers but rather as a stepping stone in a (hopefully) long line of games that are approachable and relate-able, and cause people to think about and perhaps connect to what the message behind the game is. In a non-trivial way, I think what we're trying to do is push forward gaming towards art.
As for this game, it starts with a platformer and then turns into something that incorporates more gameplay through narrative, and finally ends with a mix of our best art and dialogue for the finale scenes. There are three 'true' endings and two 'perfect' endings, and a host of achievements for doing well in the first level as well as making the right choices in the second.
It took us about four months to make, and we're pretty proud with how it came out - though of course there are always improvements to any labor that is made. There are a few bug fixes (holy crap, grammar mistakes; how could we not catch those?) that are coming through the pipe right now, and I think there are one or two final updates/small easter eggs/edits that will be made in the upcoming week or so, but it's pretty much done. When we posted it tonight, we looked at each other and said 'wow, we did this, we made...a game. An actual game.' And I have to tell you, it feels pretty amazing - especially it's just the first of many.
I hope you enjoy, and as always we welcome all and any feedback.