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[personal profile] talonkarrde
It's on your first visit to the Souk — the whirling chaos that they refer to as the grand marketplace of dreams — that you meet the Adjudicator.

-

Your first thought is that it's pure, unadulterated madness, as you take a few steps forward into the space, seeing stalls on both sides, stalls above your head on the second level, people haggling over everything from scrap metal to intricate jewelry, from technogizmos to ancient fossils. Sheer, chaotic, madness, a tale full of sound and fury — for a second, it's almost too much, the shouts, the screeches, the crush of people, and you turn around, searching for an entrance — that isn't there anymore.

You stare at where the door should be in shock and then frantically look around you, turning and turning and finding yourself in the central hub of spokes that go in every direction, stalls on multiple levels above and below you. But surprisingly, after a few moments standing in the middle of it all, you realize that no one's bumped into you, that somehow, this frenetic hive of activity is something of a steady stream, one that can handle rocks in the middle — there's a purpose, a flow, and as long as you don't pay too much attention to any particular person, you can follow the flow and, you think, join it.

Of course, it's then that you start looking at the particular people, the particular merchants, and you find something odd about them — something about their faces, their mannerisms, seems just the slightest bit off. One buyer strokes his chin in contemplation with his pinky instead of his thumb and forefinger, and another itches at her shoulders constantly; for a second, her skin ripples.

You furrow your brows, trying to figure it out, until she whirls, sharply, turning on you from fifty feet away, finding you with no difficulty in the crowd, and holding your eyes with hers — amber, with flecks of crimson.

"Watch yourself, stranger. There are rules against staring, here," she says flatly, in a voice that carries itself across the distance, across the masses of bodies between you two. "Care that I — or someone else — does not invoke an Adjudication."

You almost respond, telling her that whatever an Adjudication is, you don't fear it, and that you have the right to stare where you do — but something stops you, and after a moment, you dip your head in an apology and turn away. Even though her voice is carried to your ears as she lays a few choice insults on, you pay her no heed, turning back to watch wares being traded, until a hand lands on your shoulder.

You turn and see a young man, no more than thirty-five, but with a cane in his left hand he leans heavily on. You blink, furrowing your brow. "Can I help you?" you ask, and he smiles, his eyes twinkling.

"I was thinking it would be the other way around," he says, and his voice is rough and gravely. "I thought that I could explain to you, perhaps, some of the rules around here. My name is Conor."

You gratefully nod your assent, and so the two of you walk together, following the flow of the crowd, as he points out features and oddities. Here the Doge of Venucci was selling all sorts of mechanically complex toys. There, Melchior, trading in swords and blades, weapons from a previous age. Sometimes Conor points out those in the crowd — a government official from an advanced projects agency, a visiting dignitary — and you nod, taking it all in.

Then you hear a commotion up ahead, voices steadily being raised in anger, and Conor steers you towards the sounds, an iron grip on your shoulder. When you get there, though, and see the shopkeeper and the buyer standing over a broken crystal swan, he lets go of your shoulder and steps forward.

And the crowd, simultaneously, steps back.

"Adjudicator!" The shopkeeper calls out, and bows — and you're surprised to see the buyer do the same, all anger instantly extinguished. And they're bowing to — to Conor, it seems.

"The story, please, Merovingian," Conor says lightly, but there's a surprising weight under his words.

"We were haggling over the price, but the buyer, due to his clumsiness, dropped the swan, killing it," the shopkeeper says.

But it's crystal, you think, until you look at the shelves, and see the other animals all moving, craning their heads to watch as much as anyone in the audience was.

"And your side, Rasmus?" Conor turns to the buyer.

"I believe that the swan was injured before I came upon it, Adjudicator — weakened, perhaps intentionally. I did let it fall, but I was promised that it would survive such a fall."

Conor tilts his head for a moment, and then kneels down, reaching out to take the swan's head, the only solid piece of it remaining. After a moment, he stands and straightens up, and nods. "Rasmus, your suspicions are correct — it appears that the Merovingian owes you recompense and is unfairly blaming you. I'll leave it to you to set a fair recovery."

Rasmus bows simultaneously as the Merovingian opens his mouth, but before he can protest, Conor — the Adjudicator — interrupts:

"Don't try my patience, Merovingian. I will revoke your permit to sell."

The words themselves don't seem too harsh, but the crowd gasps, immediately, and you see one of the other shopkeepers go pale. The Merovingian takes a deep breath, nods, and suddenly, the tension is gone from the Souk, and activity immediately resumes.

Conor nods approvingly as the two finish the deal. But before he's done, someone else whispers in your ear.

"Every Souk needs an Adjudicator, stranger, and he has been that for us for many years. He has seen more than most — and he seems to have found your earlier decision not to contest the Lady interesting. Beware, though — Adjudicators are servants of the Souk first, last, and always."

You turn but the speaker has already disappeared into the crowd; when Conor returns and asks what happened — your face must give it away — you can only shake your head.

-

That's your first experience with the Souk.

Afterwards, you try and get back to your life, to your concerns outside of the marketplace of dreams, but every time you turn on the TV, the brief burst of static reminds you of the kaleidoscope of one of the upper level merchants. Every time you walk past a certain alleyway, the darkness reflects in just a way that you think there's one of the shadowy sellers there, sitting on his stumps, waving you with one arm towards his wares, ones that glimmer darkly, wetly, ones you could see for what they are if you just got a few steps closer.

It never leaves your mind, so when they announce that they're coming back, and will be in Jozi, you sign up for the lottery again.

This time, you show up at the live announcement, confident that you'll get in, and you wait as the names are called.

And then you wait some more, as more names have been called.

You jump up prematurely as you mishear a name, and rise up to your feet before your brain processes that it's not you, and then shamefully sit back down. A chilling thought starts pushing its way to the forefront: that you'll get rejected.

After a bit, the names the names are called. Yours wasn't. The functionaries, the celebrating successful applicants, the dejected rejections, they all leave.

You sit there, in shock.

-

The days count down to the next bazaar and it starts to be the only thing that occupies your mind — you wonder about the wares that will be on display, the people that will be attending, the disputes that will arise, and whether the Adjudicator will be there and whether he'll still remember you.

But you can't get in. And with each day, you see more and more of the bazaar in the world, and the more and more you want to be there.

The day comes, and you have no ticket, but you go, anyway. Fuck it, you think, and you make your way to the site. It's a structure in the shape of a double helix, one that curves up and around, and you stare at the door that admits people and the guard posted at it and you know that you have no chance of making it inside. He'd stop you, certainly, definitely, absolutely, and you'd be in jail sooner than you could rush him.

But as you peer at the structure, the walls, you realize that they're a bit thin, that maybe you don't quite need to make it inside. And with a crowbar, and a mad dash, you run for the walls — the guard sees you and starts coming, and you know that you don't have a lot of time. You don't even have a little time. You search for the seams — there have to be seams, somewhere in this building that was built in five days — and run the crowbar and your hand across the surface, hoping to catch something, anything.

You do, even as you hear heavy footsteps behind you, and then you take the crowbar and you jerk on it, hard, until a hole opens — a small one, but a hole, nonetheless. And you reach in, finding, of all things, a crystal snake, and you reach for it, catching it just behind the neck as the guard catches you, just behind the neck. You pull it out with you as you're thrown back, and as the guard stands over you, you hear the word you're looking for:

"ADJUDICATOR!" The Merovingian screams, and the guard suddenly pauses, arm outstretched. It's outside of his domain now, isn't it, now that it's a dispute in the market?

You know that there will be a heavy price to pay, and you're not looking forward to it — but you also know that, at least for now, you've gotten back in. You manage to keep the smile from your face as the wall reaches out to envelope you, to bring you into the bazaar.
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Talon

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